Monday, 4 August 2014

Fallout - Part 1

A good while ago I did a thing about Batman, took 3 or 4 posts but I quite liked it, so here we go again. This time Fallout...

War. War never changes. The dulcet tones of Ron Perlman open each of the Fallout game to date, emphasising you are entering a desolate game world. But what about Fallout itself, does Fallout ever change. Well let's start at the very beginning.

Fallout: A Post Nuclear Role Playing Game (1997) (PC/Mac)

Slightly pointlessly long title. From this point I shall call her Fallout.

9 years prior to the release of Fallout, Interplay had released Wasteland, in which a team of Desert Rangers, the remnant of the US Army, explored a post apocalyptic world, examining what remained of civilisation, including the city of Las Vegas, but more about that much later.

The game was a critical success and was due to spawn 2 sequels, one by Interplay and one by the games publishers Electronic Arts. As time went by the EA effort became it's own standalone title 'Fountain of Dreams' and the Interplay sequel, initially titled 'Meantime' fell by the wayside and was never completed. However, what wasn't completed gave the groundings for an all new franchise to be born, that franchise being... Fallout. Whoo big reveal...

Fallout itself was set in post apocalyptic 2161 version of the west coast of America. The bombs dropped years previously after an escalating war between the US and China primarily over the last of the planets natural resources. Some people survived above, some like you survived in large subterranean fallout shelters known as vaults. you start off snug and tucked up nicely in Vault 13. You get a choice of 3 characters or a create your own option who is then approached by the Vault Overseer as the water system has developed a problem and predictably you're he only the person thinks can fix it.

So after a (decent for the time) bit of cut scene action you're out and making your way to the wasteland. Controlling a character only known as 'The Vault Dweller'. If that's to be mysterious or to save programming in lookups for the name in loads of dialogue I'll let you decide.

The game took a pseudo-isomeric view with mouse clicks guiding the player round the screen, and the camera moved via arrow keys.

Each of the characters available for selection in the game set up has a different approach, you can have a diplomat who will try and talk his way out of situations through to a brute who will strike first and then forget to ask questions later as he's too dense for that.

Fallout graded the character using a system known as S.P.E.C.I.A.L. This system, still in place in the modern titles, determines the 7 basic attributes the character has:

- Strength
- Perception
- Endurance
- Charisma
- Intelligence
- Agility
- Luck

These then determine a set of sub skills, which level up with the character through the distribution of skill points.
A theme through each of the titles is some of the skills could be improved outside of levelling, you can find books in the wasteland which when read put skill levels up.

This way of levelling and character development wasn't unique at the time, in fact the title was due to initially use the table top GURPS system, however this idea was dropped and SPECIAL was developed in house by Chris Taylor, Jessie Heinig and Tim Cain.

Once you're out of the vault one think is certain, at some point you're going to have to fight. Combat could be initiated by the payer or aggressive characters would attack when the player was close enough. You'll start off with rats, but enemies do get bigger and tougher.

Here lays one thing I was never a big fan of (same for Fallout 2), the combat was entirely turn based, something I never got on with. You could launch attacks until you run out of points, then you stood there and took the retaliation and repeat. Dull, dull, dull. I never liked stuff like Final Fantasy for the same reason.

That's the primary reason to this day, I've never finished Fallout, or Fallout 2. I started playing through each game again for this very (series of) post (s) which were going to be for keyboardwarriors.co.uk before turning up here, so I knew what I was talking about, and found I still can't get on with that style of combat.

It's probably me.

Fallout is generally considered to be excellent, and ignoring the combat it's hard to argue with that. The multiple approaches to puzzles, the interactivity of the NPCs you meet all work well and it was a sign of better things to come. Such as:

Fallout 2: A Post Nuclear Role Playing Game (1998) (PC/MAC)

Dropping the stupid subtitle like it's hot? If only...

All of the key features from above return, multi solution puzzles, interactivity, Ron Perlman, Turn Based Combat (GAH), excellent story, SPECIAL, character development. Can't go far wrong can you?

This time you play as a descendant of the character from the first game called (for the same reason I assume) 'The Chosen One'. It's now 2241 and the 'Vault Dweller' founded village of Arroyo, Oregon is suffering a drought. The player character is sent forth into the world to find a GECK (Garden of Eden Creation Kit) to end the environmental woes of the village forever. First stop? Vault 13 from the first game, but not much luck there... so the fun begins...

The game essentially plays the same, however some basic changes are made. Currency is more scarce and items cost more, encouraging scavenging. Skill values peak at 300 points not 200 and the higher levels are harder to get too. The items are more varied both by type and variations on a type (3 types of minigun?).

SPECIAL is still present and working better than before, generally everything feels like it's had a bit of a polish and upgrade. Skills can be further upgraded by reading books, although mostly in the early stages as they have a cap of 91%.

Also introduced is Jet, a drug which has got me out of tight spots in 3 and NV! Here it's a new drug sweeping through communities. New factions include the New Californian Republic (bringing people together) and the Enclave (claims to be old government, has very nice kit).

As with the first game references are made to 'pop culture' but here they're a bit more in your face. Reno in particular is OTT. Play it, you'll know the bit I'm on about.

The upgrades are welcome but clearly incremental though, graphics are very similar, sound, general feel hasn't moved on much. But it wasn't broke so they didn't need to fix it. Well maybe the combat.

Still a cracking game if you like turn based combat, worth a go.

Next time, the demise of the isometric-ness!

Headphone Traumas

I like (borderline need) to listen to music much of the time, particularly while working and running. While working it's fine, however when I run the little white (other colour variations are available) lead, bouncing around in front of me, catching on things, generally begin a nuisance, pisses me /off.
I've left it dangling in front of me, annoying. I've fed it up under my shirt (not somewhere anything deserves to go really) and it rubs and the lead then obviously has less length. I've suffered occasions where my pocket is just, ever so slightly, too far away and 20 yards in the lead is yanked out and I have 2 hours of silence and other people breathing.
While running it's also not just da toons that help, but also my phone likes to talk to me and tell me how I'm doing. Not in a freaky beginnings of skynet way, but in a MapMyRun / Nike+ kind of GPS update way. I need this as still, after years of doing this now, have little sense of pace. Without it I'll plod along thinking everything is easy and the worlds great, then realise I'm slow, panic and kill myself trying to catch up. It doesn't end well.
So, I decided to take a punt and go wireless with headphones. I started looking weeks ago and initially found things with horrible transmitter / receiver kind of things going on, wasn't a fan and definitely wasn't reasonably priced. After wading through these I came to Bluetooth ones, essentially upgraded headsets. These seemed to be the best ideas, but I couldn't decide between 2 styles (over or in ear) so I ordered quite cheap versions of both to sample.
I got:
(It's a link as I don't know how to insert an image on the app!)
I wasn't expecting much from them, as combined they cost 20 qud and generally speaking, at least with sound quality, you get what you pay for.
The ones on the right were first to arrive, and I was generally shocked. They fit nice and sound very nice. Don't get me wrong, they aren't a pair of Beats, but I have more expensive normal headphones which sound the same/worse. I did have them on when Wife Driscoll phoned me in tesco though. I can confirm they work brilliantly as a headset, but can also confirm people don't half give you some funny looks when you use it. Merthyr is not ready.
I then tried them out on the Bryn Bach Parkrun on Saturday. To be fair, couldn't fault them, comfortable, sounded good, relayed the GPS news as I went. The GPS needs fixing as my settings were lousy, but that's not the headsets fault. I ran poorly due to many reasons, not the least of which being late and having to run to the start line...
They seem to be the preferred option.
The other ones, the in-ear option, still not bad. Still better sound quality than the outlay deserved, however a bit big. I don't think I have a small head, in physical size context before you make your own jokes, but these were a good bit too big. As a result the back 'box' flapped up and down as I ran being quite annoying, but maybe not as annoying as catching a headphone lead on your hand as your run.
Also the controls are on the very same box, meaning so skip a track or answer a call, you end up reaching round the back of your head like you're participating in some kind of stupid dance. The on-your-right-ear controls of the flat headset win through there.
 
I haven't ran far with them on yet as the box bounce on the back, just inst appealing, however I may pair them with my tablet as they seem to have a bit more volume about them and the Nexus 7 is really quiet on times.
The flat ones will have a further outing this weekend as I run in the Merthyr 10k (Didn't know that existed a couple of weeks ago) where I hope to run under an hour (and preferably not come last). Half Marathon countdown well under way!